Note detail
Per-step velocity, probability, lane volume, and conditional ratchets — opened by a long press on encoder 4 on top of an existing note.
Opening the editor
Place a note in draw or single mode, then long-press encoder 4 on top of it. The matrix swaps from the grid to a dedicated layout: four vertical "value bars" with a small text label between them. The note keeps playing whenever the playhead reaches it — you can hear changes live.
What you see
A red-orange ramp on the left, a five-stop probability ladder, a blue-cyan lane-volume ramp, and a small fraction (e.g. "1/2") on the right.
What to do
Turn each encoder to slide its corresponding value. Long-press encoder 1 to exit back to the grid; the changes are already saved.
What changes
The single step you opened — not the whole row. To edit several steps at once, repeat the gesture on each.
The four columns
Example layout: medium velocity, mid chance, high lane volume, "1/2" conditional fraction.
1 Encoder 1
| Turn | Hit velocity / impact | Scales how hard the voice is driven through amp + filter. Maps to MIDI 1–127 under the hood. |
| Long press | Exit to grid | Returns to the previous draw or single view. |
2 Encoder 2
| Turn | Probability ladder | Five stops: 0% · 25% · 50% · 75% · 100%. Lower values randomly skip the step during playback to thin busy patterns. |
3 Encoder 3
| Turn | Lane volume trim | Biases this step's instrument level vs others without opening the mixer. |
4 Encoder 4
| Turn | Condition / ratchet | Fractional repeats shown as miniature text. Creates syncopated or every-n-bar hits inside the same grid cell. |
Condition triggers explained
The condition column is the most powerful and least obvious feature on the screen. Each setting is a fraction the firmware reads as "this step fires every n-th time the pattern reaches it":
| Fraction | Effect | Use it for |
| 1/1 | Always fires | The default — same as a plain note. |
| 1/2 | Fires every other pass through the page | Two-bar variations without painting two pages. |
| 1/4, 1/8, 1/X | Sparser — 1 in 4 / 8 / random | Rare accents and "every fourth fill" hats. |
| 2/1, 4/1, 8/1 | Ratchets: 2 / 4 / 8 quick repeats inside one step | Drum rolls, glitches, machine-gun hats. |
| X/1 | Random ratchet count | Lo-fi humanisation. |
Conditions combine with probability: a step set to 50% with a 1/4 condition fires only when both checks succeed — extremely rare, used sparingly.
Practical tips
- Velocity follows envelope shape. If your sound has a long attack, low velocity may not "land" before the next step. Pair velocity with the attack stage in Sound → ADSR.
- Probability is also a thinning tool. Set every hi-hat step to 75% and the loop instantly stops sounding like a machine.
- Ratchets are loud. A 4/1 condition plays the same sample four times inside one step — drop velocity or lane volume to compensate.
- The screen only edits one step. If you want every step on a row to share a velocity, use the velocity encoder live during playback (in single mode + PLAY → CTRL = VOL) instead.